The blood was made using a combination of particle effects and fluid simulations in blender. And the death animations, oh Loki the death animations.
I had to model all the weapons myself since they're also part of the model. There was A LOT of work to be done to make just a single character. I made a Blender scene specifically for capturing 3d objects to Fallout 2 sprites, but still. There are over 100 animations, each with several frames and for each frame there are 6 directions. There were more than 5000 frames of animation all in all for one character with one type of armor. Video of the mod in action: Wow, I really didn't expect it to be this much work to make a new playable character in Fallout 2. Un-check 'Weapon Animations' during the installation or they'll be replaced with the regular human animations
When used together with the Fallout 2 Restoration Project. There is a possibility that some animations are broken, which could crash the game. If the game crashes when you're using this mod, report in the comments what weapon you were holding, what armor you were wearing and what you were doing when it crashed. The current version is 1.4.ġ.1: Added missing animations for Robes, Power Armorġ.2: Added missing animations for Adv.